Miller Robotic Interface II Bedienungsanleitung Seite 31

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The system does have the ability to be expanded to use more autonomy modes, as shown in
Casey, Chanler, et al. [2005]. However, adding more autonomy was not the focus of this
research, so it will not be addressed further.
4.4 General Interface Design
The interface was designed to address many of the issues that became evident in the previous
studies mentioned in the related work section. This includes measures to prevent inadvertently
driving with the camera off center and providing a map to indicate where the robot has traveled.
It also keeps the distance information close to the main video in an easy to read manor so that
the user is more apt to see it and make use of it. We also provide access to a rear camera and
provide automatic direction reversal. The interface is described in detail in section 4.2, 4.4 and
Chapter 5.
The robot interface consists of many independent panels on the interface. Some of these panels
are more important than others. They are described below with the more important panels
being described first.
In Western cultures, people read from left to right, top to bottom. Therefore, the most
important items on an interface should be located on the top left of the interface and the least
important items should be on the bottom right. This scheme was followed for the placement of
many of the original positions of the panels. Extenuating circumstances, such as panel size,
cropped up in later versions that caused us to break away from this principle slightly.
The main video panel is the hub of the interface. It is what all other items revolve around. As
Yanco and Drury [2004] state, users rely heavily on the main video screen and very rarely notice
other important information presented on the interface. Therefore, all important information
should be present on, or around the main video screen, so that the operator has a better chance
of noticing it. The main video screen should be as large as possible, so users can get the full
visual information provided by the cameras. In our first instances of the interface, the video
screen was on the left side of the screen and migrated to the center towards the end of the
interface evolution.
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